#pragma once

#include "GameSceneBase.h"


class  GameSceneCube:public GameSceneBase
{
public:
	GameSceneCube(IDirect3DDevice9** device);
	~ GameSceneCube();

	void SetUp();
	void Update();
	void Destory() {}

private:
	IDirect3DVertexBuffer9* m_pVB = 0;
	IDirect3DIndexBuffer9*  m_pIB = 0;
};
